W3Schools

Your Digital Self: PC gaming is in a decline — and deserves to be

The modern gaming industry is a behemoth that generated an estimated $135 billion in revenue last year (according to TechJury), with a gaming community of more than 2.5 billion people from all over the world. It wasn’t always mainstream, though — the industry started as a niche market that targeted students, nerds, and individuals willing to put up with atrocious load times and horrendous graphics because they were enchanted by the medium.

I was one such nerdy kid who was introduced to gaming via a Commodore 64 that featured games with 16-color graphics, 320 x 200 resolution and chiptune sound effects.

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